
The Queen




The Queen- Process and Stills
Tock the Time Suck

Tock was sculpted and rendered in ZBrush.

Tock was sculpted and rendered in ZBrush.

Tock was sculpted and rendered in ZBrush.

Tock was sculpted and rendered in ZBrush.
Tock the Time Suck- Process and Stills
Loot


This scene was built and rendered in Maya.

This scene was built and rendered in Maya.

This scene was built and rendered in Maya.
Loot- Process and Stills
Shipwreck


Quick sketches exploring lighting scenarios.


This scene was built and rendered in Maya.

Quick sketches exploring lighting scenarios.
Shipwreck- Process
Persian Armor

Material study. Sculpted in ZBrush, textured and rendered in Substance Painter.
The Ringmaster


Small, quick idea exploration and value studies.

Deeper exploration from a selected concept.

A design guide outlining various influences and references for the final illustration.

Small, quick idea exploration and value studies.
The Ringmaster- Process
Cloud Tower


This illustration project involved reworking one of my photographs. Using this military structure as a starting point, the final illustration takes on a new sci-fi context.

This illustration project involved reworking one of my photographs. Using this military structure as a starting point, the final illustration takes on a new sci-fi context.

This illustration project involved reworking one of my photographs. Using this military structure as a starting point, the final illustration takes on a new sci-fi context.

This illustration project involved reworking one of my photographs. Using this military structure as a starting point, the final illustration takes on a new sci-fi context.
Cloud Tower- Step by Step
The Forest God


Quick sketches working out different compositions and value plans.

A collection of inspiration images, influences and reference materials.

Quick sketches working out different compositions and value plans.
The Forest God- Process
The Siren


This illustration project started with a prompt in three categories- character archetype, historical period, and an existing game franchise. My selected prompts were femme fatale, sword and sandals, and Witcher II, respectively. Research went into each category to develop the final illustration.

This illustration project started with a prompt in three categories- character archetype, historical period, and an existing game franchise. My selected prompts were femme fatale, sword and sandals, and Witcher II, respectively. Research went into each category to develop the final illustration.

This illustration project started with a prompt in three categories- character archetype, historical period, and an existing game franchise. My selected prompts were femme fatale, sword and sandals, and Witcher II, respectively. Research went into each category to develop the final illustration.

This illustration project started with a prompt in three categories- character archetype, historical period, and an existing game franchise. My selected prompts were femme fatale, sword and sandals, and Witcher II, respectively. Research went into each category to develop the final illustration.
The Siren- Process
Dalai Rhino




Line drawing exploring shape hierarchies and expressions.



Line drawing exploring shape hierarchies and expressions.
Dalai Rhino- Process
Roxie St. Claire




Some of the first sketches were from a life drawing session with a model swapping outfits and poses. Later sketches were developed from the most interesting ideas that came out of the life drawing session.



Some of the first sketches were from a life drawing session with a model swapping outfits and poses. Later sketches were developed from the most interesting ideas that came out of the life drawing session.
Roxie St. Claire- Process
Keli Butterfly




